Chapter 12: Reference
Quick reference guide for industrial design fundamentals.
Design Process
DISCOVER → DEFINE → DEVELOP → DELIVER
↓ ↓ ↓ ↓
Research Problem Ideate Refine
Observe Frame Prototype Engineer
Empathize Criteria Test Manufacture
Key Actions:
- Research: 5-10 user interviews minimum
- Define: Problem statement template: "[User] needs [need] because [insight]"
- Develop: Generate 20+ concepts before selecting
- Deliver: Validate with high-fidelity prototype
Ergonomic Guidelines
Critical Body Dimensions
| Measurement | 5th %ile Female | 95th %ile Male | Design Use |
|---|---|---|---|
| Hand Length | 6.5" (16.5cm) | 8.25" (21cm) | Handle sizing |
| Grip Diameter | 1.1" (2.8cm) | 1.6" (4.1cm) | Tool handles |
| Forward Reach | 27" (69cm) | 34" (86cm) | Control placement |
| Eye Height (sitting) | 44" (112cm) | 52" (132cm) | Screen position |
Force Limits
| Action | Maximum (5th %ile) | Design Target |
|---|---|---|
| Push (horizontal) | 20 lbs | 15 lbs max |
| Pull (horizontal) | 15 lbs | 10 lbs max |
| Grip (one hand) | 30 lbs | 20 lbs max |
| Lift (waist height) | 10 lbs | 8 lbs max (frequent) |
Handle Dimensions
| Type | Length | Diameter | Shape |
|---|---|---|---|
| Power Grip | 4-5" | 1.25-1.5" | Oval |
| Precision Grip | 3-4" | 0.5-0.75" | Hex/triangular |
| Carry Handle | 4.5-5.5" | 1-1.25" | Round, flat top |
Material Properties
Common Plastics
| Material | Strength | Cost | Uses | Notes |
|---|---|---|---|---|
| ABS | Medium | $2/kg | Housings, toys | Good impact resistance |
| Polycarbonate | High | $3/kg | Lenses, safety | Transparent, tough |
| Polypropylene | Medium | $1.50/kg | Containers, hinges | Flexible, fatigue resistant |
| PET | Medium | $1.20/kg | Bottles | Clear, recyclable |
| Nylon (PA) | High | $4/kg | Gears, bearings | Strong, low friction |
| TPE/TPU | Low | $3.50/kg | Grips, seals | Rubber-like |
Metals
| Material | Density | Strength | Cost | Uses |
|---|---|---|---|---|
| Aluminum | 2.7 g/cm³ | Medium | $2/kg | Electronics, frames |
| Steel | 7.8 g/cm³ | High | $0.80/kg | Structure, tools |
| Stainless | 8.0 g/cm³ | High | $3/kg | Kitchen, medical |
| Titanium | 4.5 g/cm³ | Very high | $30/kg | High-end, medical |
Manufacturing Processes
Process Selection Guide
| Process | Volume | Cost/Part | Lead Time | Complexity |
|---|---|---|---|---|
| Injection Molding | 1,000+ | $0.50-5 | 4-8 weeks | High |
| 3D Printing (FDM) | 1-100 | $10-100 | Hours-days | Very high |
| CNC Machining | 1-1,000 | $50-1,000 | Days-weeks | High |
| Sheet Metal | 100+ | $5-50 | 2-4 weeks | Medium |
| Casting | 100+ | $10-100 | 3-6 weeks | High |
Injection Molding Guidelines
Design Rules:
- Wall thickness: 2-4mm (consistent)
- Draft angle: 1-3° minimum
- Corner radius: 0.5-1mm minimum
- Avoid undercuts (or plan for slides)
- Gate placement: Hidden if possible
Cost Breakdown:
Tooling: $5,000-$100,000 (one-time)
Per part (at 10,000): $1-5
Per part (at 100,000): $0.50-2
Design Principles
The 9 Core Principles
- Balance: visual equilibrium
- Proportion: harmonious relationships
- Unity: elements belong together
- Contrast: create visual interest
- Emphasis: clear focal point
- Rhythm: repetition and flow
- Movement: guide the eye
- Pattern: repeated elements
- Negative Space: intentional emptiness
Dieter Rams' 10 Principles
- Innovative
- Useful
- Aesthetic
- Understandable
- Unobtrusive
- Honest
- Long-lasting
- Thorough
- Environmentally friendly
- As little design as possible
"Weniger, aber besser": less, but better.
Color Theory
Color Psychology
| Color | Associations | Best For | Avoid For |
|---|---|---|---|
| Red | Energy, urgency | Sports, food | Finance, medical |
| Blue | Trust, calm | Corporate, tech | Food |
| Green | Nature, health | Eco, health | Tech (unless eco) |
| Black | Luxury, power | Premium products | Children's safety |
| White | Purity, simple | Medical, minimal | Outdoor (dirt) |
| Yellow | Happy, caution | Visibility | Premium (cheap) |
Color Standards
Pantone:
- Industry standard for design
- Physical swatch books
- Example: Pantone 294 C
RAL:
- European standard
- Industrial design common
- Example: RAL 9001 (cream white)
CMF (Color, Material, Finish)
Surface Finishes
| Finish | Appearance | Pros | Cons | Cost |
|---|---|---|---|---|
| Glossy | Shiny, reflective | Vibrant, clean | Fingerprints, scratches | Low |
| Matte | Non-reflective | Sophisticated, hides marks | Harder to clean | Medium |
| Textured | Pattern visible | Grip, distinctive | Collects dirt | Medium |
| Soft-Touch | Velvety, rubber | Premium, grip | Degrades | High |
| Brushed Metal | Directional grain | Premium, hides scratches | Shows oils | Medium |
| Anodized | Durable color | Corrosion resistant | Limited colors | High |
Sustainability
Lifecycle Stages
- Material extraction
- Material processing
- Manufacturing
- Distribution
- Use phase
- End of life
Design for Sustainability
Strategies:
- Longevity: make it last
- Repair: enable fixing
- Recycling: single materials
- Disassembly: screws over glue
- Sustainable materials: recycled, renewable
- Energy efficiency: minimize use-phase energy
- Minimal packaging: right-size, recyclable
Carbon Estimates:
- Aluminum: 8 kg CO₂/kg
- Plastic: 3 kg CO₂/kg
- Steel: 2 kg CO₂/kg
- Recycled aluminum: 0.5 kg CO₂/kg (95% savings)
Prototyping
Fidelity Levels
| Level | Time | Cost | Purpose | Materials |
|---|---|---|---|---|
| Low-Fi | Hours | $5-20 | Concept exploration | Paper, cardboard |
| Mid-Fi | Days | $50-200 | Form testing | 3D print, foam |
| High-Fi | Weeks | $500-5000 | Final validation | Machined, finished |
3D Printing
FDM Settings:
- Layer height: 0.2mm (speed) or 0.1mm (detail)
- Infill: 20% for prototypes
- Material: PLA (easy), PETG (strong), TPU (flexible)
Post-Processing:
- Remove supports
- Sand (80 → 120 → 220 grit)
- Prime (filler primer)
- Paint (acrylic or spray)
Essential Formulas
Golden Ratio
φ = 1.618
a/b = (a+b)/a = φ
Rectangle: 1.618 : 1
Ideal for many proportions
Fibonacci Sequence
1, 1, 2, 3, 5, 8, 13, 21, 34, 55...
Use for spacing, sizing hierarchy
Rule of Thirds
Divide composition 3×3
Place focal points at intersections
Cost Estimation
Total Cost = Material + Processing + Tooling + Assembly + Overhead
Material = Volume × $/unit
Processing = Time × Rate
Tooling = Cost / Quantity
Assembly = Time × Labor rate
Overhead = 20-50% of above
Tools & Software
CAD Software
| Software | Best For | Cost | Learning Curve |
|---|---|---|---|
| Fusion 360 | General design, free for hobbyists | $60/mo | Medium |
| SolidWorks | Industry standard, engineering | $4,000+ | High |
| Rhino | Organic forms, complex surfaces | $1,000 | High |
| Blender | Free, rendering, organic | Free | High |
| Shapr3D | iPad, intuitive | $20/mo | Low |
Rendering
- KeyShot: fast, easy, professional
- V-Ray: industry standard, powerful
- Blender Cycles: free, open source
2D Design
- Adobe Illustrator: vector graphics
- Photoshop: image editing, rendering enhancement
- Figma: collaborative, UI focus
Testing Checklist
Appearance
- [ ] Proportions pleasing from all angles?
- [ ] Finish quality consistent?
- [ ] Colors work together?
- [ ] Details refined?
Functionality
- [ ] All features work as intended?
- [ ] Intuitive without instructions?
- [ ] No unexpected failures?
- [ ] Meets performance targets?
Ergonomics
- [ ] Comfortable for extended use?
- [ ] Fits range of users (5th-95th %ile)?
- [ ] Forces within acceptable limits?
- [ ] No pressure points or discomfort?
Durability
- [ ] Survives drop test?
- [ ] Withstands expected use cycles?
- [ ] Appropriate material choices?
- [ ] No obvious weak points?
Manufacturing
- [ ] Manufacturable at target cost?
- [ ] Appropriate tolerances?
- [ ] Assembly straightforward?
- [ ] Design for Manufacturing principles applied?
Sustainability
- [ ] Materials recyclable/sustainable?
- [ ] Repairable/serviceable?
- [ ] Minimal packaging?
- [ ] Energy efficient (if powered)?
Terminology
Affordance: Visual cue about how to use something
Anthropometrics: Study of human body measurements
BOM (Bill of Materials): List of all components and quantities
CAD: Computer-Aided Design
CMF: Color, Material, Finish
DFM: Design for Manufacturing
DfD: Design for Disassembly
Draft Angle: Taper for part ejection from mold
Ergonomics: Science of designing for human use
Fidelity: Level of prototype refinement
Iteration: Repeated refinement cycles
LCA: Lifecycle Assessment (environmental impact)
Minimum Viable Product (MVP): Simplest version that works
Parting Line: Mold separation line (visible on part)
Rapid Prototyping: Fast prototype creation (3D printing)
Tolerance: Acceptable variation in dimension
Undercut: Feature that prevents mold ejection
User-Centered Design: Design driven by user needs
Industry Resources
Books
Essential:
- The Design of Everyday Things, Don Norman
- Sketching: Drawing Techniques for Product Designers, Koos Eissen
- Materials and Design, Mike Ashby
Advanced:
- The Art of Product Design, Hardi Meybaum
- Product Design and Development, Ulrich & Eppinger
- Cradle to Cradle, McDonough & Braungart
Websites
News & Inspiration:
- Core77.com: design news, community
- Yanko Design: product concepts
- Dezeen: design and architecture
- Behance: portfolio inspiration
Technical Resources:
- Engineering Toolbox: properties, formulas
- MatWeb: material database
- McMaster-Carr: parts catalog with specs
Learning:
- Coursera: online courses
- Skillshare: creative tutorials
- YouTube: free tutorials (search specific topics)
Organizations
- IDSA: Industrial Designers Society of America
- Design Council: UK design organization
- IDEO: design consultancy, thought leadership
Conferences
- IDSA International Conference: annual, US
- Dutch Design Week: Eindhoven, Netherlands
- Milan Design Week: Italy, largest globally
Career Resources
Portfolio Guidelines
What to Include:
- 5-10 projects (quality over quantity)
- Process documentation (not just glamour shots)
- Sketches, prototypes, final products
- Written explanation of each project
- Problem, solution, impact
What to Avoid:
- Too many projects (overwhelming)
- Only final renderings (no process)
- Unclear explanations
- Poor photography
- Projects without context
Salary Ranges (US, 2024)
| Level | Experience | Salary Range |
|---|---|---|
| Entry Level | 0-2 years | $50k-70k |
| Mid-Level | 3-7 years | $70k-100k |
| Senior | 8-15 years | $100k-140k |
| Principal | 15+ years | $140k-200k+ |
Varies by location, industry, company size
Job Titles
- Junior/Entry Industrial Designer
- Industrial Designer
- Senior Industrial Designer
- Lead Industrial Designer
- Principal Designer
- Design Manager
- Creative Director
- VP of Design
Quick Start Projects
Beginner
- Redesign a door handle: simple form, clear function
- Improve a water bottle: grip, opening, cleaning
- Create a desk organizer: balance form and utility
Intermediate
- Design a flashlight: electronics, ergonomics, materials
- Portable speaker: form, function, technology integration
- Kitchen gadget: specific problem-solving
Advanced
- Furniture piece: structure, comfort, manufacturing
- Medical device: safety, ergonomics, regulation
- Consumer electronics: complex assembly, high finish
Final Thoughts
Remember:
- Always design for real users
- Iterate more than you think necessary
- Prototype early and often
- Manufacturing constraints inspire creativity
- Details matter enormously
- Sustainability is not optional
- Simplicity is the ultimate sophistication
Keep Learning:
- Sketch daily
- Study products constantly
- Take things apart
- Build prototypes
- Test with users
- Stay curious
"Good design is obvious. Great design is transparent." Joe Sparano
Further Study
After completing this course, continue learning:
- Specialize: pick an area (furniture, tech, medical) and go deep
- Practice: do one project per month minimum
- Community: join design communities, get feedback
- Read: one design book per quarter
- Conferences: attend at least one per year
- Mentorship: find a mentor or mentor others
- Portfolio: keep updating with new work
You're now equipped with industrial design fundamentals. Go make great products!